

Before it falls off-screen, the player should pound the stake a third time, driving it into the ground. The Chain Chomp should be loose due to its chains being broken apart. They must Ground Pound on the stake once, then wait until the Chain Chomp is right beneath the player (when it turns around after a bite), and then Ground Pound the stake again while defeating the enemy. Once in the level, the player must quickly hop onto the first Chain Chomp's stake, without defeating it. The player must then use the Star at the beginning of the level. To perform the glitch, the player must first have at least one Star in the item stock on the world map. The player can only do this glitch in World 7-2, due to it being the only level with normal Chain Chomps. This is because the game thinks the player is moving while being collided with the Ice Bro. ĭue to a programming oversight, in World 3, by having one Ice Bro located on the southern center of the ice path and another on any spot on the ice path ring, and the player enters the path ring from the front of the green Toad House heading to World 3- and if the Ice Bro from the southern center collides the player on the south-east spot and press down, the other Ice Bro will move again while in a cutscene. An invisible bubble will appear, and the player will vanish the only way out is to reset or exit the game. Exactly as the player touches the pole, the player must put themselves in a bubble. First, all but one player must get in a bubble by losing a life or pressing, then the remaining player goes to the flagpole.

It can be done on any level with a flagpole ending. Two or more players are needed for this glitch. After the fanfare, when Mario is walking over to the castle, he moves two blocks over, both acting as though they have been ground pounded before he is suddenly moving in place. By ground-pounding over the flagpole and landing on it, once the player lands on the ground, the blocks below act as though the player ground-pounded them. They must enter Coin Battle and choose World Coin - 1. The level will automatically end after that. A space for the missing player is left in the level clearing animation. However, the points or Extra Lives received when reaching the flagpole are recorded and shown on the results screen. That player will disappear and an empty bubble will appear instead, which will float away slowly, similarly to when a level is cleared while a player is on a bubble. When every player except one player reaches the flagpole, the remaining player should press as soon as they touch the pole as well. In a course with a flagpole (currently only 8-2's normal exit is confirmed), all players should travel to the end of the level. At least two players are required to perform this glitch. This glitch is somewhat similar to that of Bubble Trap below, but doesn't require other players to be placed in a bubble.
